Monday 24 August 2020

Sneak Peek: The77 Issue 3

The guys at The77 have kindly given me a sneak peek at the lineup for issue 3 of their successful new anthology comic.  As you may know from my review, I felt that issue 2 had improved on the groundwork laid in the debut issue and looking at the contents of issue 3 it certainly looks like that improving trend will continue.

The exciting news is that following the outstanding success of issue 2's funding, the team at The77 have made the decision to publish every two months. I personally think this is great as it means less time waiting between issues to find out what happens in the ongoing stories.


At the time of writing, it seems that their confidence is justified, as the Kickstarter for issue 3 went live on Friday and reached its target in just a matter of hours.  You still have time to get onboard as the Kickstarter ends on 6th September with issue 3 hitting doormats mid October.


You can back issue 3 here: https://www.kickstarter.com/projects/the77comic/the77-issue-3


Here's what's in store for us…


The77 #3 - Cover by Ade Hughes and variant by Paul Williams (pictured below)



'V' part 3: 'The Meat Up'. Created by Steve Bull and Ade Hughes (SpaceWarp)


'The Screaming Hand' The third instalment by Kek-W (2000AD: Deadworld, Fall of Deadworld) and Conor Boyle (Hook Jaw)


'The Cell' part 2 by Bambos Georgiou (The Real Ghostbusters, ACES weekly) and Andrew Sawyers


SGT Shouty of the Moon Force! (continues) 'In space everyone can hear him shout'! Created by Lew Stringer (BEANO, Combat Colin, Brickman, Oink!)


'Skate Worm' (continues) in 'The Frack off !' by Conan. Art by Morgan Gleave


'Division '77' part 3 - Created by Dave Heeley and Sinclair Elliott 


'Matilda Atkins and the Amulet Of Destiny' (one off) - created by Michael Powell (The Last Man The77 #1) and Sarah 'Milmo' Millman (Speed Demons - Rebellion's Tammy & Jinty)


'Gut Crawlers' part 2 (Concludes) Essential workers doing the Galaxy's dirtiest job. Created by Dan Whitehead and Paul Williams. Illustrated by Filippo Roncone


'Penny Pentagram' part 3 London's grooviest Paranormal detective by David Thomas (WP Comics, Night Hunters, Avatara) and Jon Roydon (The Lost Graveyard)


'Trackless Depths' part 1/3 Strange things are stirring in the water around a Victorian Clipper. Created by Dave Bedford (Trompe la Morte )and Ben Macleod (2000AD)


'GRID' (preview) A killer for hire just wants a quiet drink Created by Dave Heeley and Neil Sims


'Forgotten Reality' (one off) Created by Anna Everts and Phil Elliott

Saturday 15 August 2020

Review: Sentinel - A Fare to Remember

It seems to be one new release after another recently, what with Spacewarp and The 77. Next up on my new reading list is a comic from the guys at the Sentinel.  My post lockdown, expanded waistline isn't going the thank me for sitting on my ass reading comics.  But, as Alan Holloway was kind enough to send me a PDF preview copy, I grabbed a coffee and the biscuit tin and settled in for more reading.

As you may know, each issue of the Sentinel is a self contained story within its 60+ pages, this issue is titled A Fare to Remember.  A sci-fi adventure set in the Garp System that revolves around the adventures and misadventures of rival taxi firms who take passengers of interstellar liners from the outer edge of the Garp System to their planet of choice.


The big two companies Depalma Taxis and Bickle Taxis are set at odds with each other to secure a contract that will see them become the biggest taxi firm in the system leaving the third class Badrok Taxis in their wake. Along the way we meet a variety of weird and wonderful passengers and even weirder employees. Who will get the contract, will anyone survive the battle of the taxi firms?



For this issue Alan Holloway didn't have Ed Doyle on the art duties (the blurb tells us he's taking a well deserved break) in Sentinel terms it's like Morecome without Wise. But Paul Spence has joined the team for this one giving us some very nice black and white artwork. I'm a sucker for the B & W art and for this, Paul's first full comic, he has channelled his inner Bellardinelli.  He gives us a great wild range of alien characters, cities and spacecraft.  I particularly enjoyed the little funny details in the background of scenes, pulling me deeper into his world. 


Alan played to Paul's strengths and gave him a smart script that is a homage to the world of 2000ADs Ace Trucking Co. But cleverly, he has also managed to squeeze in more Easter Eggs into this tale than the Easter Bunnys basket. Remember the comedy series Taxi, or Taxi Driver the film? You'll find references to both here and much more. There is even an appearance by a taxi firm boss that has more than a passing resemblance to a certain football playing red alien. 



Full disclosure I sat down to read A Fare to Remember after a very long, very hot week working on the wards and really I wasn't in the best frame of mind.  Also humour comics aren't usually my thing anymore, I'd much rather go for violence and gore. However, within a few pages I was smiling to myself, thoroughly enjoying the story and happily read it in one sitting. 


A Fare to Remember is great fun, the Kickstarter description says it's "a 64 Page fun space comedy with laughs, action and beautiful art" and I honestly couldn't sum it up better. 


You can get your copy here: https://www.kickstarter.com/projects/sentinelcomic/sentinel-3-a-fare-to-remember?ref=nav_search&result=project&term=A%20fare%20to%20remember%20


Saturday 8 August 2020

Review: The 77 Issue #2 The Summer Special

When it comes to my reading habits, my wife will often say that I have a monkey mind as I'll often have half a dozen different books or comics on the go at any one time.  In fairness,  she's right I do crave lots of new and different stimulation when it comes to my reading. 

With a healthy dose of faux psychoanalysis, I put it down to my comic reading as a kid in the 70s and 80s. One day I'd be reading Warlord, the next The Beano, then 2000AD would hit the doormat. A mixed bag of genres and each an anthology, variety and a different thrill every few pages.  Thankfully, in 2020, we are being treated to the rise of the anthology comic once again.

Earlier this year saw the release of the excellent The 77 issue one and last week Uncle Pat Mills Spacewarp anthology also had it's highly anticipated digital release (see my last review). My monkey mind was in heaven! 


Needless to say I committed to the Kickstarter for The 77 Issue #2: The Summer Special with the added bonus of a T-shirt too.  The good folks at The 77 Towers were kind enough to give me a sneak preview of the summer special for me to review here.  Those who pledged to the Kickstarter will, hopefully, start to receive their copies from next week, so I'll aim for this review to be spoiler free.  

The summer special has a striking cover from rising star Neil Sims, we are treated to his electric vision of Benksy the mysterious editor of The 77.  Unfettered by clutter on the cover, Neils portrait is given room to breathe and entice us in.  Turning the page, any 2000AD reader will feel right at home with a welcome from Benksy and praise laden readers letters.  After a jukebox style contents page we are off and running.  With 68 pages packed with 16 different strips I'll just pick out a selection of stories that stood out for me.  


The superb black and white art of Ade Hughes who just had a starring role in Spacewarp, drawing SF1, brings violent life to Steve Bulls "V" which builds nicely from issue 1. More black and white art from 2000AD alum PJ Holden illustrates Jerico 5, a new addition to The 77s lineup, by Dan Whitehead.  Set in 1977 New York, this story is intriguing and certainly has a lot of potential. 

Brendon Wrights Martian Law is anything but black and white, his colourful take on a Mars terraformed in 1950s style matches his very alliterative script. Not necessarily to my taste but it stands out from the crowd. The legend that is Steve Macmanus gives us a great four page tale called The Collector, it has a definite Future Shock feel about it with lovely work by Charlie Gillespie on art.

Fan favourite from issue one, Division 77, goes from strength to strength.  It starts with an all action Starship Troopers vibe and takes an interesting turn. Dave Heeley on the words Sinclair Elliott on pictures.  Another 2000AD artist, Paul Williams makes his 77 debut with his clean lined and detailed black and white style for Gut Crawlers a tale about the search for the fuel of the future and….space whales.



Andrew Sawyers, a name you may know from 2000AD Facebook groups has his debut strip in Bambos Georgios The Cell.  You can see the Jock influence in his work, but equally he brings his own style to the storytelling.  Rounding off the special is Ghastly United, a story evocative of those balmy summer holidays playing football every spare moment but, with a horrific twist.  Neil Sims on art duties here, for Barry Tomlinsons story, using his skills to bring favourite horror characters to life. Some great black and white art with sparing splashes of red that serve to bring the characters and their dark intentions to life. 


As with any anthology not every story hit the mark for me, Undertow left me underwhelmed, Penny Pentagram still doesn't do it for me.  Dave Bedford and Andrew Richmonds Trompe la Mort was a lovely, atmospheric piece but I found the speech bubbles and lettering jarring.  However those are minor blemishes on this gem of a comic and only the humble opinion of this reviewer.  


If you have backed the Kickstarter you are in for a treat very soon but,  if you missed out, there is plenty of opportunity to buy a copy before summer ends.  In my opinion issue #2 has come out stronger than ever and trumped issue # 1.  Again the love and passion for the comic from its creators and editorial team shines out from every page.  Get a copy of this summer special and relive those long hot comic reading summer days of your youth.


If you want a copy: https://getmycomics.com/the77

Sunday 2 August 2020

Review: Spacewarp

Sometime ago I read a rumour that Pat Mills - hallowed be his name - was thinking of putting together a new SF anthology comic. Needless to say when the man behind the creation of the galaxys greatest comic, 2000AD, and a large portion of it's most memorable characters talks about creating a new independent comic I, and many others got excited. Slowly but surely the rumour became a reality and Pat spoke in interviews about his vision for the new comic and the search for artists and other collaborators.  Spacewarp was going to happen!


Our appetites were well and truly whetted when, as a reward for signing up to an email newsletter, we were treated to a 'Future Schlock' (nothing like a Future Shock of course) written by Pat and black and white artwork by the awesome Cliff Cumber. This was a perfect demonstration of how a Future shock should be done, tightly written with a great twist, complimented by perfect artwork from Mr Cumber who is fast becoming a favourite artist of mine.


Thanks to Covid-19, the physical edition of Spacewarp won't be available until the Autumn but, happily, I'm not adverse to reading my comics digitally and my copy was virtually delivered to me on 28th July. I will admit to a few weird habits when it comes to my comics, one of them is that anything new or special I will save until a weekend morning and I'll get up early to read with a coffee or two. That's what I did with Spacewarp and I think it was worth the wait and a quick review.  I'm not going to go into great detail here, or touch on every story as I don't want to unwittingly ruin the experience especially for those waiting for the physical copy. 



Straight out of the gate we get a great cover from Mike Donaldson, colours by Gareth Sleightholme that pictured all of the main characters from Spacewarp on a plain white background underneath the very nicely designed Spacewarp title banner. The first interior page is an excerpt from The Necronomicon of Malek which introduces us to the concept of the Warp Lords, who control the warp and the infinite Earths they have created to enjoy the suffering and pain that they reap. 


Then we are up and running into the first story, Sfeer and Loathing, where we meet the Warp Lords and our first main character, Slayer.  The first thing that hit me was the black and white artwork, I'm a sucker for black and white so I was very happy to see this, especially as I realised the whole comic was in B&W.  Gareth Sleightholme was on art duties for this one, a first time seeing his work for me and I enjoyed it, great character design. The lettering for Slayer was initially a little jarring as it uses back to front letters with a quite cyrillic feel, but the more you read the easier it gets.



The format and theme of the comic gives Pat, the author of each story, free rein to vent his imagination and take the reader on a fantastic journey. Jurassic Punx, takes us back to Liverpool in 1977 except it's a Liverpool filled with dinosaurs.  Hellbreaker gives us a horror element, Xecutioners are future cops, Futant starts with a Harry Potter vibe and becomes super spy, SF1 gives us future war and finally Slayer returns and gets his own strip.



Many of the stories are allowed to get right into the action thanks to some nice pre-story set up. For example, prior to Hellbreaker, we read transcripts of an interview with one of the protagonists by a secret service branch, typed on coffee cup stained paper. This allows for speedy immersion into the world of each story.  I also enjoyed some of the little extras between stories like a spin on the old nuclear war Protect and Survive leaflets of the late 70s/80s but this time relating to dinosaurs and how to utilise mattresses to avoid death by dino.  



I wish I could sit here and find some faults with Spacewarp but, for this reviewer, it hit all the right notes.  Pat Mills gives us a masterclass in how to write good comic book stories that contain action, humour, satire and characters that excite us and that we care for. Pat is well known for his astute choice of artists and Spacewarp is no exception. The artists chosen to bring the stories to life have taken the opportunity given and excelled themselves. For me the work of Gareth Slightholme and Ade Hughes really stood out. Let's not forget the oft forgotten unsung heroes, the letterers too, such as Nikki Foxrobot and Ken Reynolds. As for the stories themselves, Xecutioners and SF1 were favourites of mine, but there wasn't a weak tale amongst them.



Spacewarp harkens back to the glory days of 2000AD, but equally it feels fresh and forward thinking, particularly in the choice of artists and design of the comic, in no small part down to Vince Hunt and Lisa Mills. More importantly the content remains creator owned, Pat certainly stands by the principles he has been so vocal about in the past.


If you've not gone digital before try it for Spacewarp, the guided view and ability to go close up on the art is worth it alone.  I think I'll probably end up double dipping and getting a physical copy too.  I for one am happy to say that I have not been disappointed by Spacewarp, believe the hype!

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